Introduction to Art: Design, Context, and Meaning offers a comprehensive introduction to the world of Art. Authored by four USG faculty members with advance degrees in the arts, this textbooks offers up-to-date original scholarship. It includes over 400 high-quality images illustrating the history of art, its technical applications, and its many uses.
Combining the best elements of both a traditional textbook and a reader, it introduces such issues in art as its meaning and purpose; its meaning and purpose; its structure, material, and form; and its diverse effects on our lives. Its digital nature allows students to follow links to applicable sources and videos, expanding the students’ educational experiences beyond the textbook. Introduction to Art: Design, Context, and Meaning provides a new and free alternative to traditional textbooks, making it an invaluable resource in our modern age of technology and advancement.
Art Appreciation, by Lumen, includes resources copyrighted and openly licensed by multiple individuals and organizations. Click the words "Licenses and Attributions" at the bottom of each page for copyright and licensing information specific to the material on that page.
From the site: "This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings."
Now hosted by Khan Academy, smART History is a free multi-media web-book designed as a dynamic enhancement (or even substitute) for the traditional and static art history textbook. According to the site 'We understand the history of humanity through art. From prehistoric depictions of woolly mammoths to contemporary abstraction, artists have addressed their time and place in history and have expressed universal human truths for tens of thousands of years. Learn what made Rome great, how Islamic tile work evolved, why the Renaissance happened, and about the brilliant art being produced today around the globe.
'The Boundless Art History textbook is a college-level, introductory textbook that provides an overview of the culturally rich subject of Art History from pre-history through to modern global art. Boundless works with subject matter experts to select the best open educational resources available on the web, review the content for quality, and create introductory, college-level textbooks designed to meet the study needs of university students.
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"This textbook provides a concise teachable history of painting for classroom use in schools and colleges. In treating individual painters it has been thought best to give a short critical estimate of the man and his rank among the painters of his time rather than the detailed facts of his life."
This textbook resides in the public domain.
Text is available under a Creative Commons Attribution-ShareAlike License
Written by faculty members at Evergreen Valley College; licensed under CC BY-NC-SA 3.0
Written by a faculty member at Whatcom Community College; licensed under CC BY-NC-SA 3.0
This work is licensed under the Creative Commons AttributionNoncommercial-No Derivative Works 3.0 Unported. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/
From the site: "Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice."
This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences.
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